Photoelectric EffectEinstein received a Nobel Prize for figuring out what happens when you shine blue light on a sheet of metal.  When he aimed a blue light on a metal plate, electrons shot off the surface. (Metals have electrons which are free to move around, which is why metals are electrically conductive. More on this in Unit 10).


When Einstein aimed a red light at the metal sheet, nothing happened.  Even when he cranked the intensity (brightness) of the red light, still nothing happened.  So it was the energy of the light (wavelength), not the number of photons (intensity) that made the electrons eject from the plate. This is called the ‘photoelectric effect’. Can you imagine what happens if we aim a UV light (which has even more energy than blue light) at the plate?


This photoelectric effect is used by all sorts of things today, including solar cells, electronic components, older types of television screens, video camera detectors, and night-vision goggles.


This photoelectric effect also causes the outer shell of orbiting spacecraft to develop an electric charge, which can wreck havoc on its internal computer systems.


A surprising find was back in the 1960s, when scientists discovered that moon dust levitated through the photoelectric effect. Sunlight hit the lunar dust, which became (slightly) electrically charged, and the dust would then lift up off the surface in thin, thread-like fountains of particles up ¾ of a mile high.


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I was digging through some old video files and found this hour-long video of a robot competition I attended, and thought you might be interested to see how much robots have changed (or not?) since then!

If you'll notice in the video below, there are no Arduinos, no VEX pieces... everything was handmade using basic electronics knowledge. In fact, the two robots that were communicating using laptops that were bolted right onto the robot was actually a really innovative idea!

This video was from an event about 20 years ago... was when I was still teaching engineering at the university, and just getting started teaching kids.

The hour-long version of the video was kind of long and tedious (it was just watching competition after competition), so I slimmed it down to just under two minutes so you could really get a taste for it.  Hope you enjoy it!

Arduino Robotics

An “Arduino” is a micro-controller that really makes robotics a lot easier and fun to create. First designed in 2005 by an Italian company, these single boards were originally intended for students learning robotics.

The board consists of standardized connectors, which allow a whole host of interchangeable add-on modules (shields) to be used. It’s like the brains of a computer that you can add inputs (like sensors) and outputs connections (like motors) to.

Arduinos are not limited to student robotics. In fact, you’ll find them anywhere there’s automation, from telescope observatories to weather stations to smart home functions.

We’re going to learn how to transform an inexpensive Arduino board into a fully functioning autonomous robot with sensors, just like the one in the image above. This will take several steps, so watch the videos in order so you don’t miss a thing.

VEX IQ Robotics


The VEX IQ Robotics Competition for elementary and middle school students is open to teams of two or more kids who build a robot to compete in local competitions.

While it's really exciting and fun, it's easy to feel overwhelmed due to the open-endlessness, and that's what we're going to hep you with. Ready to get started?

This is a recording of a recent live teleclass I did with thousands of kids from all over the world. I’ve included it here so you can participate and learn, too!


We’re going to study electrons and static charge. Kids will build simple electrostatic motor to help them understand how like charges repel and opposites attract. After you’ve completed this teleclass, be sure to hop on over the teleclass in Robotics!


Electrons are strange and unusual little fellows. Strange things happen when too many or too few of the little fellows get together. Some things may be attracted to other things or some things may push other things away. Occasionally you may see a spark of light and sound. The light and sound may be quite small or may be as large as a bolt of lightning. When electrons gather, strange things happen. Those strange things are static electricity.


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If you have a Fun Fly Stick, then pull it out and watch the video below. If not, don’t worry – you can do most of these experiments with a charged balloon (one that you’ve rubbed on your hair). Let’ play with a more static electricity experiments, including making things move, roll, spin, chime, light up, wiggle and more using  static electricity!


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If you’ve ever ridden a two-wheel bicycle, you know that you have to not only pedal to move forward, but also balance in order to stay upright while you move.


Two wheeler robots are difficult to make because they need to balance in addition to carry out commands. The balance is done autonomously, meaning that the robot must be programmed to figure out how to balance itself.


We’re going to skip this complicated step and instead use gravity to balance for us. While this makes the robot a lot smaller, it’s also a lot quicker and easier to build than the model in this image. Are you ready?


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A cable car transports people or things in a vehicle that uses a strong cable to pull at a steady speed. Also called aerial lift, aerial tramway, or gondola, these are different from the cable cars associated with San Francisco, which use buried cables to move the car up steep streets.


The world’s longest working cable car is in Sweden and covers 26 miles. Sweden used to operate a 60-mile cable car, but only a 8.2 miles (13.2 km) of it still works today, however this section is the longest passenger cable car in operation currently.


We’re going to make a durable cable car that can travel as long as you have string for it to move along! It’s really a cool and simple project, and you can add cups or berry baskets below to transport cargo. Here’s what you need to do:


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The ferryboat was one of the ways folks got from island to island. Usually ferries make quick, short trips from one spot to another, picking up cars, people, or packages and transporting them across the water. In Venice, you’ll hear the ferry also referred to as the “water bus” or “water taxi”.  Ferries that travel longer distances usually transport cars and trucks.


If you live in a waterside city or group of small islands, then the ferry is probably in your daily routine, because they are much cheaper than building complicated bridges or underwater tunnels.


Some ferries don’t have a “front” and “back”, but are double-ended and completely reversible, which allows them to shuttle back and forth across short distances without turning around. You’ll find these ferries in Australia, British Colombia, and Washington state.


There are many different types of ferries, including hovercraft, hydrofoils, and catamaran. Hydrofoils (shown in the image above) have special “wings” attached to the bottom of the boat that actually lift the boat out of the water when the speed increases. The special wing is designed to work in water and generate enough lift to move the massive boat out of the water so only a small part of the wing remains in the water to minimize friction (drag) force on the boat. With less friction, the boat can go even faster!


We’re going to make a simple ferry that works in the pool or bathtub. Don’t forget to add a remote control with extra-long wires!


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Catamarans are boats with two or more hulls that are strapped together and move by either wind power (using sails) or engine power. They are one of the first boats humans ever floated in. Catamarans are used when speed and large payloads are needed: their interesting geometric design (their balance is based on geometry, not weight) allows them to glide through the water with lower friction and carry more than single-hulled boats.


We’re going to create two different versions of the catamaran, mainly depending on how many water bottles you have available. Put these in a swimming pool and watch them zoom!
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This robot as a BIG version of the tiny Bristlebot robot. Using an eccentric drive motor, this robot will show you how a cell phone vibrates by using an off-center weight being slung around by a motor. We built these types of robots in all sizes: from tiny toothbrush versions all the way to large commercial-sized sweeper brooms.


This project is just the right size to give you a fun robot that really works. It’s lightweight enough so you don’t have to use large, expensive motors or power supplies and worry about high voltage… so enjoy!


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Amphibious vehicles is a craft which travels on both land and water. And it doesn't need to be limited to just cars. There are amphibious bicycles, buses, and RVs. Hovercraft are amphibious, too!

Amphibious crafts started back in the 1800s as steam-powered barges. In the 1950s, the German Schimmwagen was a small jeep that could travel in water as well as on land. The most popular amphibious vehicle on the market is the 1960 Amphibicar (photo shown left) and later the Gibbs Aquada.

The secret to making an amphibious vehicle is this: it must be designed so it floats in water (it must be watertight and buoyant) and robust enough to travel on land. Many amphibious creations either leaked, sank, or never made it off the drawing board. But that's what being a scientist is all about: coming up with an overall goal and figuring out a way to overcome the problems faced along the way.

We're going to build our own version using items like foam blocks and hobby motors. Are you ready?
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The image here is the 2003 Gibbs Aqauda at full speed in deep water! It looks like it’s just skipping along the surface, doesn’t it?


The Gibbs company uses auto, marine, and propulsion technologies to build water-land vehicles used mostly by the military. But wouldn’t it save time to cut through the traffic on the bridge if you could skim through the water?


One of the main issues with amphibious vehicles is that they are painfully slow – both in the water and on land. (Although the 2003 Aquada gets up to 30 mph in water.)


The other issue is safety – the lift from the bow on a boat is needed to avoid plunging, but on a car you don’t want the front end to lift at high speeds.  Also a boat distributes the load evenly across the hull while a car has  concentrated loads where the suspension is attached to the frame.


The Aquada car uses a 160 hp engine for land and a compact jet that produces 2,000 pounds of thrust. It broke the record for crossing the English Channel by four whole hours (third image below with the orange boat in the background).


And if the car goes fast enough, you can pull a waterskier.


The Gibbs company has also invented the Humdinga, which is for military use, as it has four-wheel drive at can cruise at 40 mph on water, as well as the Quadski, which travels at 50 mph on land or sea.


We’re going to build our own model, though not with a jet engine. We’re going to use a motor, wheels, floats, and wires to build a real working model you can use in the tub tonight. Our model is also going to have a transmission that will enable you to get  two different speeds using very simple materials. Are you ready? Here’s what you need to do:


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Objective You’re going to be using your circuits together with a frame to build a set of real, working robots. We’re going to spend most of our time learning how to get the electrical components to work together, and not very much time on how they individually work.  For example, we’re not going to talk about how a motor transforms electricity into a spinning motion, but rather how to wire up a set of motors to make a robot move forward and reverse. It’s more important to learn how these elements work.  (The details concerning why they work comes a bit later down the line.)


Robots are electro-mechanical devices, meaning that they rely on both electronics and mechanics to do their ‘thing’.  If a robot has sensors, it can react with its environment and have some degree of intelligence. When scientists design robots, they first determine what they want the robot to do.  Turn on a light?  Make pancakes?  Drive the car? Once you’ve outlined your tasks, then the real fun begins… namely, figuring out exactly how to accomplish the tasks.


About the Experiments The robots in this section aren’t going to look very flashy.  In fact, they may all look about the same – all made of wood, metal, and wires! That’s because we’re focusing on the harder parts (the movement and framework), and leaving the decoration and flashy stuff to you. Once your kids wrap their heads around how to get their robot moving, ask them how they could improve it (make it less wobbly, faster, louder, brighter…etc).


In our live Science Camp Workshops during the summer, we spend an entire day just on this section.  First, we have all the students make the Jigglebot (because it’s the fastest to build) and then the Racecar (so they see how to do the wheel-axle assembly), and then we leave the lab open for the remainder of the time and let them have at the rest of the materials.  The adults basically sit back and let the kids figure out how to build what they want, and are simply available to answer questions, find oddball parts, or drill holes when needed. It’s a great open-lab environment that works well with large groups of students.  (Although if you’re nervous about doing this, just stick with the robots we’ve outlined and your kids will still have an outstanding learning experience.)


Troubleshooting Electricity experiments can be frustrating because unlike other activities, you can’t tell where you’re going wrong if the circuit doesn’t work.  Here are the things we test for when troubleshooting a circuit with the students:


  1. Are the batteries in right? (Flat side goes to the spring.)
  2. Is the connection between the alligator clip and the wire a metal-to-metal connection? (Often kids will clip the alligator clip onto the plastic insulation.)
  3. If it’s an LED that you’re trying to light up, remember that those are picky about which way you hook up the plus and minus (red and black).  Switch the wires if you’re having trouble.
  4. Change out the wires.  Sometimes the wire can break inside – it can get disconnected from the alligator clip inside the plastic insulation, but you can’t see it.  When it doubt, swap out your wires.

The How and Why Explanation Leonardo da Vinci designed a mechanical knight back in the late 1400s.  His drawing sketched out how it could sit upright and move arms, legs, and jaws. Jacques de Vaucanson, in the late 1700s, created the first life-sized mechanical automatons, including a mechanical duck that could flap its wings. It was the Japanese toy industry that really kicked off the mechanical revolution of inventions with complex mechanical inventions that could either paint pictures, fire arrows from a quiver, or serve tea. Not long after, in 1898, Nikola Tesla demonstrated the first radio-controlled torpedo. In 1948, the first electronic autonomous robots (robots that do their ‘thing’ automatically) were Elmer and Elsie, who could sense light, contact, and navigate through a room.


By putting together motors, switches, lights, buzzers, light detectors, tilt and motion sensors, and pressure sensors, you can develop a homemade robot worthy of the science fair’s winner’s circle.


In addition to interacting with their environment, robots need to be able to move somehow.  Robots can move by spinning wheels, turning propellers, moving pistons, grinding gears, or by eccentric (off-center) drive.


While the instructions for the robots focus mainly on the chassis (body or frame) and locomotion (movement), you will want to add lights, buzzers, and any sensors from the Burglar Alarms section to make the robot your very own.


Questions to Ask When you’ve worked through most of the experiments ask your kids these questions and see how they do:


  1. How can you add headlights (LEDs) and a horn (buzzer) to the Racecar robot?
  2. Did you figure out how to make the Waterbot go both forward and reverse?
  3. What makes the Jigglebot and Bristlebot move?
  4. What’s the difference between a SPST and DPDT switch? Which would you use when?
  5. How would you improve the Cookie Snatcher Robot Arm?

Build MORE Robots with Unit 10!

How many of these items do you already have? We’ve tried to keep it simple for you by making the majority of the items things most people have within reach (both physically and budget-wise).


You do not need to do ALL the experiments – just pick the ones you want to do! Look over the experiments and note which items are needed, and off you go!


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NOTE: Radio Shack part numbers have been replaced. Click here for full chart.


This is a Bonus Lab, which means that the experiments in this section require materials which are more expensive and hard to find than the average grocery store. Use the experiments in this section for kids wanting to go even further and deeper into the subject. Since these are more involved, be sure to browse through the videos for these experiments first before purchasing materials for these additional labs.


This lab builds on the ideas from the Electric Lab, and actually reuses a number of components from it. You’ll want to cross off the items you already purchased from the Electricity Shopping List so you don’t duplicate.


Materials

  • AA battery pack  – If you are planning to make all the robots, you’ll need 20 battery holders and 40 AA batteries. However, you can get by with only 2 battery packs if you reuse these from one robot project to the next, or by not attaching the pack to the robot and simply connecting the power to your circuit.
  • 3VDC motors  – If you don’t want to rip apart one robot to build another, you’ll need 22 motors to build all 18 robots. Otherwise, you can get by with about four and reuse the motors with each new project.
  • Alligator clip leads – If you don’t want to reuse these with each robot, you’ll need 46 clip leads. Otherwise, you can get by with a set of 10 wires.
  • SPST push-button switch
  • Enough AA batteries for your battery cases (Cheap dollar-store “heavy duty” type are perfect. Do NOT use alkaline batteries like Duracell or Energizer!)
  • 19 wheels (tops from film canisters, small yogurt containers, milk jugs, orange juice, etc. Only two of these can be large ones like old CDs.)
  • 12 straws
  • 4 old brushes (at least 3 are old toothbrushes, and one can be an old scrubbing brush)
  • 3 tacks
  • 2 index cards
  • 8-12 empty plastic water or soda bottles
  • 4-6 markers or pens and a big piece of paper (like posterboard)
  • 2 blocks of foam (2” x 4” x 6” or larger). You can use different shapes of foam blocks. The packing material from boxes work great, and they are cheap!
  • scrap of cardboard
  • 5 large paper clips
  • 9 brass fasteners
  • cork from a wine bottle
  • long bolt (at least 3″ long) with hexnut
  • 3 wooden spring-type clothespins
  • 25 wooden skewers
  • Film canister (or similar candy tube)
  • 9 propellers to make all 7 robots that use propellers. However, you can reuse these simply by pulling them off one robot and sticking them on another. You can rip these off old toys, cheap fans, or get them from your local hobby store – make sure they fit onto your motor shaft!
  • 1 tiny gear that fits onto your motor shaft, and one larger gear that slides onto a skewer (you can rip these out of an old toy, printer, etc.). There’s only one robot that requires a gear set.
  • Plastic soap container (optional for if you want to make a remote-control for your robots)
  • 50 popsicle sticks (at least one is the smaller size, the rest can be tongue-depressor size)

Tools


  • Tape
  • Scissors
  • Hot glue gun
  • Optional: Drill with drill bits

How many of these items do you already have? We’ve tried to keep it simple for you by making the majority of the items things most people have within reach (both physically and budget-wise).


You do not need to do ALL the experiments – just pick the ones you want to do! Look over the experiments and note which items are needed, and off you go!


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We’re going to reuse some of the materials listed here that are more expensive, like the motors, batteries, wires, switches, lights, etc. in the Laser Lab and the Robot Lab, so you can get a couple extras if you don’t want to tear apart your projects after you’ve built them.


Note to e-Science students: These materials are from Unit 10.


Materials

  • Regular sized latex balloon
  • Ping pong ball
  • Bubble solution (make your own with 1 cup clear Ivory dish soap + 12 cups cold water)
  • Yard stick (AKA meter stick)
  • Soup spoon (bigger is better)
  • 3 large paper clips
  • 8 brass fasteners
  • 2 index cards or scraps of cardboard
  • AA battery pack
  • LEDs
  • 3VDC motor
  • 10 alligator clip leads
  • SPST push-button switch
  • 1K potentiometers
  • Metal jewelry
  • AA batteries for your battery case (Cheap dollar-store “heavy duty” type are perfect. Do NOT use alkaline batteries like Duracell or Energizer!)
  • Optional: Buzzer (Jameco 24872)

Tools


  • Tape
  • Scissors

Have you tried sticking a plastic wheel straight onto a motor shaft to create a race car? The first thing you’ll find is that the shaft is usually so slick that it doesn’t stay attached to the wheel without a ton of glue. And IF you’re able to attach the wheel to the motor firmly, it usually doesn’t have enough ‘oomph’ to turn the wheel without a push-start. The trouble is that you’ve got too much speed and not enough torque at the wheel.


The motor will generate the certain amount of power, but you can use that power in different ways. For example, a fan needs to be turning at high speed to be of any use, so it makes sense to simply strap a propeller onto the shaft and power up the motor. However, if you need a motor shaft to spin more slowly and with more ‘oomph’, then you need to add a couple of gears to help you do this.


When we build these race cars with college students, we made larger versions that could really transport them across the parking lot. Only instead of a tiny hobby motor turning the pinion (the gear attached to the motor shaft) as we’re going to do in our experiment here, the students powered their ride-on cars with a battery-powered drill they had to hold while riding it across the floor.


The biggest challenge students faced was selecting the gears. Depending on the student’s weight and rolling friction of the wheels, they would need to find the right gear combo for their car. The main thing to keep in mind is that you always trade speed for torque (twisting motion).


In the case with gears, the power is always the same (from the drill), but we slowed the rotation speed way down to increase the amount of torque (how much ‘oomph’ a wheel had to turn) in order to get it rolling. We’re going to experiment with this idea by creating our own geared race cars. Are you ready?


Need help finding gears?


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Objective You’re going to take a deeper look at the atom by stripping off part of it called the electron and messing around with it to make things move, stick, jump, and have bad hairdos. This is an excellent time to hone their observation skills and get them into the habit of changing and testing only one thing at a time.


Main Ideas While the kids are playing with the experiments see if you can get them to notice these important ideas. When they can explain these concepts back to you (in their own words or with demonstrations), you’ll know that they’ve mastered the lesson.


  1. Opposite charges attract, like charges repel.
  2. Electrons cannot be seen, but they are very small particles that are easy to move around.

About the Experiments The experiments in this section are mostly the same ones found in Unit 10, for two reasons.  First, these are the activities we do when we teach Science Camp Workshops during the summer, and we’ve added live video from these workshops so you can see us in action. Second, have you seen how massive Unit 10 is?  We took the feedback we received to heart and now we’ve made Unit 10 a lot more doable by chunking the experiments down into three main categories and minimized the academics so you can focus on getting your kids excited just by doing the coolest experiments from the section.


Electricity experiments can be frustrating because unlike other activities, you can’t tell where you’re going wrong if the circuit doesn’t work.  Here are the things we test for when troubleshooting a circuit with the students:


  1. Are the batteries in right? (Flat side goes to the spring.)
  2. Is the connection between the alligator clip and the wire a metal-to-metal connection? (Often kids will clip the alligator clip onto the plastic insulation.)
  3. If it’s an LED that you’re trying to light up, remember that those are picky about which way you hook up the plus and minus (red and black).  Switch the wires if you’re having trouble.
  4. Change out the wires.  Sometimes the wire can break inside – it can get disconnected from the alligator clip inside the plastic insulation, but you can’t see it.  When it doubt, swap out your wires.

The How and Why Explanation Blow up a balloon. If you rub a balloon on your head, the balloon is now filled up with extra electrons, and now has a negative charge.  Your head now has a positive charge because your head was electrically balanced (same number of positive and negative charges) until the balloon stole your negative electrons, leaving you with an unbalanced positive charge. When you put the balloon close to your head, notice how your hair reaches out for the balloon.  Your hair is positive, the balloon is negative, and you can see how they are attracted to each other!


Your hair stands up when you rub it with a balloon because your head is now positively charged, and all those plus charges don’t like each other (repel). They are trying to get as far away from each other as possible, so they spread far apart.


The triboelectric series is a list that ranks different materials according to how they lose or gain electrons.  Near the top of the list are materials that take on a positive charge, such as air, human skin, glass, rabbit fur, human hair, wool, silk, and aluminum.  Near the bottom of the list are materials that take on a negative charge, such as amber, rubber balloons, copper, brass, gold, cellophane tape, Teflon, and silicone rubber.


When you rub a glass rod with silk, the glass takes on a positive charge and the silk holds the negative charge.  When you rub your head with a balloon, the hair takes on a positive charge and the balloon takes on a negative charge.


When you scuff along the carpet in socks, you gather up an electric charge in your body.  That charge was static until you zapped someone else.  The movement of electric charge is called electric current. When electric current passes through a material, it does it by electrical conduction. There are different kinds of conduction, such as metallic conduction, where electrons flow through a conductor (like metal) and electrolysis, where charged atoms (called ions) flow through liquids.


An electrical circuit is like a NASCAR raceway.  The electrons (race cars) zip around the race loop (wire circuit) super-fast to make stuff happen. Although you can’t see the electrons zipping around the circuit, you can see the effects: lighting up LEDs, sounding buzzers, clicking relays, etc.


There are many different electrical components that make the electrons react in different ways, such as resistors (limit current), capacitors (collect a charge), transistors (gate for electrons), relays (electricity itself activates a switch), diodes (one-way street for electrons), solenoids (electrical magnet), switches (stoplight for electrons), and more.  We’re going to use a combination diode-light-bulb (LED), buzzers, and motors in our circuits right now.


A CIRCUIT looks like a CIRCLE.  When you connect the batteries to the LED with wire and make a circle, the LED lights up.  If you break open the circle, electricity (current) doesn’t flow and the LED turns dark.  LED stands for “Light Emitting Diode”.  Diodes are one-way streets for electricity – they allow electrons to flow one way but not the other.


Let’s get started building circuits!


Questions to Ask When you’ve worked through most of the experiments ask your kids these questions and see how they do:


  1. Why does the hair stick to the balloon? Does the shape of the balloon matter? Does hair color matter? Hair texture? How much goop you have in your hair?
  2. What other things does the balloon stick to?
  3. What happens when you bring the balloon close to a pile of confetti?
  4. Why do you think the ping pong ball moved? Are there other objects you can try instead of the ping pong ball?
  5. Why does the water wiggle and move when you bring the balloon close to it? What if you bring the balloon close to a pan full of water?
  6. Are you able to make the yardstick rotate all the way around in a full circle?
  7. Can we see electrons? What charge does the electron have?
  8. Why does the balloon stick to the wall?
  9. How do you get rid of extra electrons?

An electrical circuit is like a raceway or running track at school.  The electrons (racecars) zip around the race loop (wire circuit) superfast to make stuff happen. Although you can’t see the electrons zipping around the circuit, you can see the effects: lighting up LEDs, sounding buzzers, clicking relays, etc.


There are many different electrical components that make the electrons react in different ways, such as resistors (limit current), capacitors (collect a charge), transistors (gate for electrons), relays (electricity itself activates a switch), diodes (one-way street for electrons), solenoids (electrical magnet), switches (stoplight for electrons), and more.  We’re going to use a combination diode-light-bulb (LED), buzzers, and motors in our circuits right now.


A CIRCUIT looks like a CIRCLE.  When you connect the batteries to the LED with wire and make a circle, the LED lights up.  If you break open the circle, electricity (current) doesn’t flow and the LED turns dark.


LED stands for “Light Emitting Diode”.  Diodes are one-way streets for electricity – they allow electrons to flow one way but not the other.


Remember when you scuffed along the carpet?  You gathered up an electric charge in your body.  That charge was static until you zapped someone else.  The movement of electric charge is called electric current, and is measured in amperes (A). When electric current passes through a material, it does it by electrical conduction. There are different kinds of conduction, such as metallic conduction, where electrons flow through a conductor (like metal) and electrolysis, where charged atoms (called ions) flow through liquids.


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After you make the Waterbot, you can create a two-motor version that you can steer using a remote control!


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This is a fun variation of the Jigglebot that uses markers for legs so it can scrawl you out a masterpiece as it entertains you with its curious dance.
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switch-zoomMake yourself a grab bag of fun things to test: copper pieces (nails or pipe pieces), zinc washers, pipe cleaners, Mylar, aluminum foil, pennies, nickels, keys, film canisters, paper clips, load stones (magnetic rock), other rocks, and just about anything else in the back of your desk drawer.


Certain materials conduct electricity better than others. Silver, for example, is one of the best electrical conductors on the planet, followed closely by copper and gold. Most scientists use gold contacts because, unlike silver and copper, gold does not tarnish (oxidize) as easily. Gold is a soft metal and wears away much more easily than others, but since most circuits are built for the short term (less than 50 years of use), the loss of material is unnoticeable.
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knifeswitchWhen you turn on a switch, it’s difficult to really see what’s going on… which is why we make our own from paperclips, brass fasteners, and index cards.


Kids can see the circuit on both sides of the card, so it makes sense why it works (especially after doing ‘Conductivity Testers’).


SPST stands for Single Pole, Single Throw, which means that the switch turns on only one circuit at a time. This is a great switch for one of the robots we’ll be making soon, as it only needs one motor to turn on and off.
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cookie-snatcher2 001Are cookies out of reach in your house? When I was a small kid, the top of the refrigerator seemed MILES away… until I built a robot arm out of toothbrushes, popsicle sticks, and cardboard to reach it for me!


I’ve upgraded my old idea to include a motorized linear actuator so you can see how real robot engineers create linear motion (back and forth along a straight line) from a spinning motor. The motor AND nut both need to pivot for the claw to work, so take special note as to how the linear actuator (the scissors-looking thing) is built.


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Imagine you have two magnets. Glue one magnet on an imaginary record player (or a ‘lazy susan’ turntable) and hold the other magnet in your hand. What happens when you bring your hand close to the turntable magnet and bring the north sides together?


The magnet should repel and move, and since it’s on a turntable, it will circle out of the way. Now flip your hand over so you have the south facing the turntable. Notice how the turntable magnet is attracted to yours and rotates toward your hand. Just as it reaches your hand, flip it again to reveal the north side. Now the glued turntable magnet pushes away into another circle as you flip your magnet over again to attract it back to you. Imagine if you could time this well enough to get the turntable magnet to make a complete circle over and over again… that’s how a motor works!


After you get the buzzer and the light or LED to work, try spinning a DC motor:


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potSo now you know how to hook up a motor, and even wire it up to a switch so that it goes in forward and reverse. But what if you want to change speeds? This nifty electrical component will help you do just that.


Once you understand how to use this potentiometer in a circuit, you’ll be able to control the speed of your laser light show motors as well as the motors and lights on your robots. Ready?


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Once you’ve made a a simple switch, you’re ready to use more advanced electrical components, such as the DPDT switch you picked up from an electronics store (refer to shopping list for this section). When you wire up this nifty device, you’ll be able to get your motors to go forward, reverse, and stop… all with the flip of a switch.


You can use this component along with a potentiometer so you can not only control the direction but also the speed of a motor, like in a robot or laser light show. And don’t feel limited on using this switch just with motors – it works with bi-polar LEDs and other things as well.  For example, you can hook this up so that when it’s in the UP position, the buzzer sounds, and the DOWN position makes the headlights go on. Are you ready to learn how to wire this one up?


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You can use the idea that like charges repel (like two electrons) and opposites attract to move stuff around, stick to walls, float, spin, and roll. Make sure you do this experiment first.


I’ve got two different videos that use positive and negative charges to make things rotate, the first of which is more of a demonstration (unless you happen to have a 50,000 Volt electrostatic generator on hand), and the second is a homemade version on a smaller scale.


Did you know that you can make a motor turn using static electricity? Here’s how:


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rc22Radio control (RC) is a 100 year-old technology. RC requires both a transmitter and a receiver. The control box sends commands to the robot the same way you change channels on the TV with the remote.

The difference between RC (radio control) and IR (infrared control) is in the frequency of the signals. With the radio controller, the light waves that carry the command information are lower energy, lower frequency signals. The TV remote uses higher energy, higher frequency infrared signals called CIR (consumer infrared).

Both RC and CIR require circuit design at a college graduate level. However, wired remote controls are well within the reach of any young budding scientist.

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If you've made the waterbot, you can use this wired remove to make the motor turn both forward and reverse. All you need is an extra set of wires (telephone cable with two wires in it work great, or else twist two long wires together... they can be as long as you want.) Enclose the whole thing in a plastic box (I like to use tupperware or a soap box) and drill three holes in the top for the brass fasteners and one in the side for the wire and you're all set!

Materials:
  • your robot that you want to control (use any from this section)
  • index card
  • 3 brass fasteners
  • 1 paper clip
  • 4 additional alligator clip lead wires
  • optional: plastic soap container
  • optional: drill with drill bits
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This is a super-cool and ultra-simple circuit experiment that shows you how a CdS (cadmium sulfide cell) works. A CdS cell is a special kind of resistor called a photoresistor, which is sensitive to light.

A resistor limits the amount of current (electricity) that flows through it, and since this one is light-sensitive, it will allow different amounts of current through depends on how much light it "sees".

Photoresistors are very inexpensive light detectors, and you'll find them in cameras, street lights, clock radios, robotics, and more. We're going to play with one and find out how to detect light using a simple series circuit.

Materials:

  • AA battery case with batteries
  • one CdS cell
  • three alligator wires
  • LED (any color and type)

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This is a super-cool and ultra-simple circuit experiment that shows you how a CdS (cadmium sulfide cell) works. A CdS cell is a special kind of resistor called a photoresistor, which is sensitive to light.

A resistor limits the amount of current (electricity) that flows through it, and since this one is light-sensitive, it will allow different amounts of current through depends on how much light it "sees".

Photoresistors are very inexpensive light detectors, and you'll find them in cameras, street lights, clock radios, robotics, and more. We're going to play with one and find out how to detect light using a simple series circuit.

Materials:

  • AA battery case with batteries
  • one CdS cell
  • three alligator wires
  • LED (any color and type)

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Building the perfect robot for the right job.

If you’re new to robotics, LEGO makes it easy to build robots.

Even if you think you’ve outgrown LEGOs, take a second look at the inventions below that I’ve created. Many scientists and engineers got their start building with LEGOs! My kids and I share many LEGO sets together, and my absolute favorite is the 1999 Lego Mindstorms set.


We still use it to build and program robots today! But don’t feel limited to this set, as it’s hard to find nowadays. Use this page as a source of inspiration for your own inventions. Although these are images and not videos, do you think you can still figure out how they move?


Tabletop Cleaner

A combination of the Ultimate Builder’s Set and my own creativeness and a differential light sensor (see below under “sensors”), this little guy can stay on a tabletop with right and left edge detectors, rear edge detector, and avoid obstacles with a left and right bump touch sensors, and can track a beam of light or find a light source using Michael Gasperi’s differential light detector.  Using six sensors mulit-plexed into three available input ports on one RCX, a little creative programming, and three motors (one for the brushes, two for the drive) makes for a cool project!


The Claw IV

One of the first things I’ve built from the Mindstorms box: I added pneumatics and a ball, and suddenly I have a 4-axis grabber arm with a pneumatic claw that picks up balls from one location and deposits them to the target every single time! I must add that if it were strictly open-loop program, it would miss after the second or third try, as it never quite comes back to the same spot. This MEGA CLAW uses four sensors, five motors (three for the three-axis movement, one to operate the pneumatics valve, one as a pump to keep the air tank stocked), one RCX, and one Scout (to handle the extra motor ports).  Sensors detect the mechanical limits of the arm.


I initially wanted to make a 5 or 6-axis arm, but decided to wait until I understood how to get these pieces to fit together more efficiently.


Max the Hexapod

I was so intrigued by the idea of a six-legged walker that I went right to the source – Flik by Nick Donaldson and Hexapod by JP Brown and made JP’s posted version of a single RCX Hexapod.  It worked wonderfully!  It took every last LEGO piece I owned to put Max together, as he’s a rather large robot – over 2 feet long, not including the whiskers.


Aft Articulation Point Forward Articulation Point




Killough Platform


This is a Killough drive system from Macs Robotics Page.  This platform can simultaneously rotate while driving forward.  Think of how an office chair’s wheel base rotates around while you push the chair across the
room.



Same assembly three times make up the structure of this amazing robot platform.




Synchronous Drive Platform


This is a Synchro motor drive system also inspired by Building Robots with LEGO Mindstorms by Mario Ferrari et al.  The coolness behind this system is the robots ability to turn its wheels in place without
turning the platform – hence this robot does not have a “front”, “rear”, “left”, or “right” – it goes in all directions!



Wheel assembly – each wheel is powered and can change orientation.



Top view – note that this robot was built upside-down!!



Tricycle Drive


Yet another Building Robots with LEGO Mindstorms inspired design.  I did not have an RCX free when I built this, so I plugged it into the Scout and made both motors go forward.  What was interesting about this was the vehicle initially went straight, then slowed and turned, then reversed direction in the turn, went backward, and began to turn again.  One motor controls the drive, and the other controls the front wheel’s orientation.  So when someone asks, “Can you build a car to go forward and reverse without reversing the motors?” you can say “Yes!”



Twelve-Legged Robot


This robot was inspired by Building Robots with LEGO Mindstorms by Mario Ferrari et al.  The idea is to make a walker platform stable enough to turn tight corners while line-tracking.  The only improvement I would do next time is to couple the motors (independent motors – one per side – in above photo) so it does not have a gradual turn while it walks!




MIBO


From Jin Sato’s book, The Master’s Technique, we created MIBO, a LEGO version of SONY’s AIBO – a robotic dog that can sit, shake (sort of), and shuffle along the floor.  He barks (more like a beep, really), and is lots of fun!!!  We’re adding non-LEGO parts, such as a wireless camera and sound sensor for further abilities for MIBO.  (Chasing ball and following a whistle?)  We’re really excited about MIBO and thank Jin Sato for all his hard work!








SHRIMP

The SHRIMP is a high-mobility wheeled rover designed by the Autonomous Systems Lab in Lausanne, Switzerland.  This innovative rover is capable of climbing over objects 2.5 times its wheel diameter!





Whiz

Whiz is a “whiz with sensors!” robot geared for a complex game of RoboTag.  This amazing robot is capable of exploring and reacting to its environment!  Whiz is loaded with a differential light sensor to seek and find
light, a sound sensor to detect and react to sharp sounds, a line-detecting sensor mounted on the front for staying on a tabletop or within a black-outlined rink, and it can avoid obstacles by knowing which bumper – front or back – is triggered.




 

Close-up views of the cool stuff:


Differential Light Sensor



Sound Sensor


Due to port limitations, I’ve plugged in a relay to switch between the sound and differential light sensor.  The following ports are connected:


Input 1 Touch Sensors (both)
Input 2 LEGO Light Sensor
Input 3 Differential Light Sensor and Sound Sensor
Out A Left Motor
Out B Relay and LEGO Lamps (optional)
Out C Right Motor



Front View(Two “eyeballs” are CdS light detectors in the differential light sensor)


Rear View (see the microphone?)


Top View (Blue box on left side is the relay)


Right Profile (Rear -> Front)



Left Profile (Front -> Rear)




Homebrew Sensors & Actuators

These sensors were adapted from Extreme Mindstorms: An Advanced Guide to Lego Mindstorms by Dave Baum, Michael Gasperi, Ralph Hempel and Luis Villa.  Many thanks to all these wonderful inventors for their genius!


This differential light sensor (as described in great detail in Michael Gasperi’s section of the book mentioned above) does a wonderful
job of being a “smart sensor”.  What would normally take 2 of your 3 sensor input ports to tell which way a light source is (to the left or right), this one tells you the difference and takes only 1 input port!  You don’t need the full capacity of the LM324N – if you have a 358 handy, use it.  The larger the CdS photocells, the
better it reacts.  This sensor is excellent for tracking a light source!!  Currently used on Whiz.


A sound sensor initially seemed like a silly idea – especially when Michael Gasperi pointed out that it turned your expensive LEGO robot
into a clapper.  But then, during a game of RoboTag, we realized that it might not be such a bad idea.  It would be handy to have
one robot beep and the other listen and search for it.  It worked pretty well for our application, and allowed us to use multiple robots
to search for different characteristics (light, sound, touch, temperature…).  Currently used on Whiz.


I just had to know what was inside the expensive little light sensor that comes with the RIS.  I was very excited when I found the schematic
online and went to work right away.  I am lucky enough to have a lot of parts on hand, and have noted some standard parts you can use if
you don’t have the oddball ones mentioned in the schematic.  Works great!!  (Not currently used on Whiz)


I figured, if the sensor above can see light, why not add in IR capabilities and find out if it can see the difference between white and
black?  Take out the phototransistor (the transistor in the schematic without a base) and insert an IR detector.  Add in the LED everyone’s
always taking out – but be sure it’s an IR or visible red LED (red LEDs often also emit in the IR range, and you can see if they are on).  If
you wrap the detector in electrical tape to shield it from side-lighting from the LED, it works more accurately.  It has a drop 15-20 (out of
100) between black and white, depending on your lighting conditions. Good enough for line-tracking!  (Not currently used on Whiz)


If you’re short on input ports, and you’ve got two touch sensors to wire to only one port, consider this:  wouldn’t it be nice if the
RCX read one value for one sensor, and a different value for the second sensor?  To make one sensor read differently than another when both
are plugged into the same input, you’ll need to make a special wire for the connection.  Solder in a 22k resistor at the end of one of the
wire leads just before it goes onto the electric plate, and your touch sensor will read about 50, whereas your straight connection (using the
black wires that came with your RIS set for connecting sensors) will read 100.  When you program, pretend it’s a light sensor reading two different values.  Currently used on Whiz.

Plasma ball centerThe smallest thing around is the atom, which has three main parts – the core (nucleus) houses the protons and neutrons, and the electron zips around in a cloud around the nucleus.


The proton has a positive charge, and the electron has a negative charge. In the hydrogen atom, which has one proton and one electron, the charges are balanced. If you steal the electron, you now have an unbalanced, positively charge atom and stuff really starts to happen. The flow of electrons is called electricity. We’re going to move electrons around and have them stick, not flow, so we call this ‘static electricity’.


These next experiments rely heavily on the idea that like charges repel and opposites attract. Your kids need to remember that these activities are all influenced by electrons, which are very small, easy to move around, and are invisible to the eye.
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